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warp

voxel.warp.compose_transforms(*transforms) -> vx.AffineMatrix | Warp

Merge a sequence of transforms into a single equivalent transform, where the argument order is the order in which the transforms are applied to a volume. Affine matrices are assumed to be world-space transforms. Points that a warp maps beyond the extent of a preceding warp see zero displacement from it.

Parameters:

Returns:

  • AffineMatrix or Warp

    The merged transform, an affine matrix when all inputs are affine and a warp otherwise.